Next Civilization V Patch due out Any day now! (FINALLY)
This from the Official 2K forums:
“Update 12/9/2010: Finally, the speculation can end! Today I have the patch release ETA. As you may have heard, we just announced that new DLC will be available to purchase on December 16. I can now confirm to you that the patch will be released before the DLC. The exact release date is still a tad flexible; it could be a couple days before the DLC, it could be an hour before the DLC. But hey, that’s why they call it an Estimated Time of Arrival!”
If you didn’t know about this patch, pretty much the CIV 5 gameplay is being overhauled and updated to make for a more smoothly run game. Now I should actually know why my friends suddenly declared war on me! I wonder if these changes will make the game more easy or more difficult to play. We shall see.
I am Finally excited to play Civ V again. I quit after a week after the release when the gameplay was worse than with Civ IV. So Cheers! Here are some of the major things to look forward to with this patch (and here is the link directly to the forums)
AI
- Worker AI improvements.
- Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
- AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
- AI should colonize other continents regularly.
- AI will emphasize production of an Ocean going explorer unit when the time comes.
- Adjust Napoleon to make him more likely to go for culture.
- More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
- Optimization when finding routes (pathfinder improvement).
- Worker priority adjustments (prioritize pillaged tiles, etc.).
- AI will be more aggressive about pursuing Diplo victory if they are wealthy.
- Tactical AI Tuning: Reduce chance of AI civs making “suicide” attacks.
Diplomacy
- AI’s attitude towards you is now visible in the diplo screen and diplo drop-down.
- Added info tooltip for an AI leader’s mood. Lists things that are making an AI player happy/upset.
- New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
- New diplo system: Denounce (public declaration with diplomatic repercussions).
GAMEPLAY
- Cities heal more quickly.
- Removed maintenance from defensive buildings.
- Multiple unit upgrade track adjustments. Most (but not all) units now have a full upgrade path from start to finish.
- Catapults and Trebuchets now weaker against units but stronger VS cities, and reduced effectiveness of Archers & Crossbowmen (and their UUs) VS cities
- New Building: Circus Maximus (National Wonder for happiness track).
- New Building: National Treasury (National Wonder for economic track).


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